Minggu, 13 September 2009

FFTA : Blue Mage Guide (GBA)

Blue Mage Stats and Requirements
------------------------------------

Requirements:
1 White Mage ability mastered.
1 Black Mage ability mastered.
Human only.

Stats:
Move-4
Jump-2
Evade-55

Stat growth:
HP-6.8
MP-3.6
Wpn Atk-8.1
Wpn Def-8.4
Mag Atk-8.4
Mag Res-9.2
Spd-1.2

Equipment types:
Weapon: Saber
Head Gear: Hats
Armor: Clothes, Robes
Shield: None
Accesory: All

-----------------------
3. Blue Mage Abilities
-----------------------

To master an ability on a Blue Mage, with the exception of Learning, Immunity,
Damage > MP, and Blue Combo, you need to encounter with an enemy with that
ability (It can be a monster or a Blue Mage) and it must be used on the Blue
Mage when Learning is equipped as the support spell. The Beastmaster class
helps a lot with learning these abilities, since you can force an animal to
use an Ability on your Blue Mage with Control. Some abilities such as White
Wind or Dragon Force can only be obtained with Control.

Format:

Name:
Type:
MP:
Description:
Range:
Creature obtained from:

------------------------

Name: Goblin Punch
Type: Action
MP:8
Description: Damage inflicted varies, dealing potential high or low damage.
Range: 1
Creature obtained from: Goblin
Location: Only in missions. Be sure to get this ability ASAP if you want it.
If you have a friend, then do the mission "Newbie Hunt".
The Paladin from the late mission "The Dark Blade" knows Goblin Punch.


Name: Magic Hammer
Type: Action
MP: 8
Description: Causes Damage to MP.
Range: 3
Creature obtained from: Red Cap
Location: Tubola Bandits Clan.
"Help Helje" mission.


Name: Acid
Type: Action
MP: 12
Description: Inflicts a random Status ailment.
Range: 3
Creature obtained from: Any Flan


Name: Blow Up
Type: Action
MP: 2
Description: Use all of your remaining HP to explode and cause damage to
adjacent units.
Range: All adjacent units
Creature obtained from: Bomb or Grenade
Location: "Help Roda" mission
Wild Monsters Clan.

Note: You can't make Bombs or Grenades blow up themselves with Control unless
they are in critical health.



Name: Mighty Guard
Type: Action
MP: 8
Description: Increases Weapon Defence and Magic Resistance for the remainder of
the battle.
Range: 1
Creature obtained from: IceDrake
Location: Wild Monsters Clan.


Name: Guard-Off
Type: Action
MP: 10
Description: Decreases Weapon Defence and Magic Resistance for the remainder of the
battle.
Range: 1
Creature obtained from: FireWyrm


Name: Dragon FOrce
Type: Action
MP: 12
Description: Increases Weapon attack and Magic attack.
Range: 1
Creature obtained from: ThunderDrake
Location: ThunderDrakes can only be found in missions so be sure to get it ASAP,
if you want it.


Name: Night
Type: Action
MP: 24
Description: Puts everyone to sleep except for the castor.
Range: All
Creature obtained from: Lamia
Location: Jagd Emissaries Clan.


Name: Twister
Type: Action
MP: 20
Description: Reduces HP by half. Hits multiplt targets.
Range: 3
Creature obtained from: Lileth
Location: Tubola Bandits Clan.


Name: L3 Def. Less
Type: Action
MP: 12
Description: Decreases target's Defence if their level is a multiple of 3.
Range: 3
Creature obtained from: AntLion or Jawbreaker
Location: Antlion Clan.


Name: Matra Magic
Type: Action
MP: 24
Description: Switches current HP and MP of target.
Range: 3
Creature obtained from: ToughSkin
Location: Tubola Bandits Clan.


Name: Poison Claw
Type: Action
MP: 8
Description: Deals damage and Poisons target.
Range: 1
Creature obtained from: Red Panther
Location: Kudik Beasts Clan.


Name: HasteBreak
Type: Action
MP: 12
Description: Inflicts Stop if target is Hasted. Inflicts Slow if target isn't
hasted.
Range: 1
Creature obtained from: Coeurl
Location: "Help Nargai" mission.
"Help Helje" mission.


Name: Bad Breath
Type: Action
MP: 20
Description: Inflicts 5 random status ailments.
Range: 1
Creature obtained from: Malboro or Big Malboro
Location: "Help Eluut" mission.


Name: Stare
Type: Action
MP: 12
Description: Causes Confusion if target is facing the castor.
Range: C= Castor X= Targets
X
CXX
X
Creature obtained from: FloatEye
Location: Aisen Ghosts Clan.


Name: Roulette
Type Action:
MP: 20
Description: Randomly Inflicts KO on one unit.
Range: All
Creature obtained from: Ahriman
Location: Bloodthirsters Clan.
Jagd Emissaries Clan.

Note: To learn this your Blue Mage needs to have the Auto-Life Status
enhancement(Angel Ring) or the Zombify Status ailment.


Name: Drain Touch
Type: Action
MP: 10
Description: Damage dealt is absorbed by the castor.
Range: 1
Creature obtained from: Zombie
Location: Aisen Ghosts clan.
Tubola Bandits Clan.


Name: L? S-Flare
Type: Action
MP: 30
Description: Deals damage to all units that have the same last digit in their
Level, including the castor.
Range: All
Creature obtained from: Vampire
Location: Bloodthirsters Clan.


Name: White Wind
Type: Action
MP: 12
Description: Heals multiple units. Heal HP=Castor's HP.
Range: 3
Creature obtained from: Sprite
Locations: Tricky Spirits Clan.
"Help Eluut" mission.
Tubola Bandits Clan.
"Help Helje" mission.


Name: Angel Whisper
Type: Action
MP: 24
Description: Heals and bestows Auto-Life status.
Range: 3
Creature obtained from: Titania
Location: Tricky Spirits Clan.


Name: Damage > MP
Type: Reaction
AP: 300
Description: Take MP damage instead of HP damage.
Armor: Judo Uniform
Location: 2nd shop upgrade


Name: Learning
Type: Support
AP: 400
Description: Need to be active support Ability to learn Abilities from Animals.
Weapon: Blue Saber
Location: 2nd shop upgrade


Name: Immunity
Type: Support
AP: 300
Description: Immune to some status ailments.
Armor: Survival Vest
Location: 2nd shop upgrade


Name: Blue Combo
Type: Combo
AP: 100
Description: Allows Blue Mage to do Combos.
Range: 4
Weapon: Mythril Saber


Want to know more about other games? Click Here!

Tidak ada komentar:

Posting Komentar